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The attention to detail is pushed, even if regrettably the image refresh rate is limited capped at 30 frames per second in order to adapt to the television screens of game consoles and the invisible walls that dot the town of South Park do force ad32lw.exe download to gwme certain pre-determined paths. Embodying up to two characters at once from the protagonists of the series, you battle your opponents elves, tramps, Mongol hordes


South Park: The Stick Of Truth Free Download » STEAMUNLOCKED


The sole reason humans and elves are locked in a neverending war: The Stick of Truth. But the tides of war are soon to change as word of a new kid spreads throughout the land, his coming fortold by the stars.

As the moving vans of prophecy drive away, your adventure begins. Arm yourself with weapons of legend to defeat underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Fail, and you will forever be known… as a loser.

Recruit classic South Park characters to your cause. Arm yourself to the teeth with an arsenal of magical weapons and mystical armor. System Requirements. Recommended :. Intel Core2Duo E 2. More Like This. Adventure Racing Simulation Sports. Moto Offroad Simulator Free Download v1. Sick and tired of licensing out their beloved series to game developers who constantly failed to capture the essence of the show, South Park creators Matt Stone and Trey Parker eventually decided that the only way to do it right was to do it themselves.

Enter The Stick of Truth, a project the comedic masterminds helmed from the get-go. They handled all the writing, personally picked a developer, and even navigated the bankruptcy of their first publisher, THQ, and the transition to Ubisoft–all in the hopes of finally conquering the last realm of media they hadn’t been able to strike gold in.

One big reason The Stick of Truth works so well? Parker and Stone penned a tale that puts players themselves in the middle of the crazy Colorado mountain town. As the New Kid, you’ll begin your adventure with the most innocent of tasks: making some friends. And it’s not long before you stumble upon Cartman, Kenny, and all our favorite foul-mouthed youths. Because you refuse to speak, however, the boys resort to calling you “Douche-bag” in lieu of a real name.

You’re then welcomed into the boys’ inner circle as they play a medieval fantasy game that transforms from harmless fun into a quest to save all of South Park. Your character’s “name” is only the beginning of what is, admittedly, a nearconstant barrage of crude humor that might rub more casual South Park viewers the wrong way.

But as a huge fan of the show, I laughed throughout. Every story beat helps The Stick of Truth feel like an extra-long episode and makes for a joyous celebration of what’s kept South Park such a cable staple for nearly two decades.

The writing isn’t the only thing that makes the game match the mayhem any fan of the show would expect. Parker and Stone clearly spent copious attention on even the tiniest details–you’ll be amazed at how much the animation and art style resemble an actual episode.

The old-school, turn-based combat, meanwhile, took me back to my days playing Super Mario RPG, complete with similar timing-based blocks and attacks. Each character has hysterical special attacks appropriate to them, like Cartman farting on a match to roast the entire field of foes. The New Kid’s comparable flatulence-based abilities, meanwhile, can be used as standalone attacks or to bolster normal moves, providing a bit of nuance to what starts out as a simple, straightforward system.

But the more I battled, the more I noticed the lack of balance caused by overpowered status effects. If I didn’t knock enemies out in one hit, they’d often die after their first attack due to all of the freezing, burning, bleeding, and “grossing” the game’s equivalent of poisoning I’d stacked.

The New Kid’s farting is at its most interesting outside of battle, however, providing four of the ways you interact with the world. I just wish it were easier to switch between the different abilities. I’d have preferred if this mechanic were handled by the D-pad, which is instead used to quickly open up tabs in the cluttered menu screen. I was able to finish nearly every sidequest, the main campaign, and max out my abilities in only 10 hours. The story felt like it had a natural ending and didn’t feel rushed at all, but I sure do wish there were more to it.

If they left me begging for more, it’s not necessarily a bad thing, though, right?


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